I worked a bit more on my RO2 map.
I started working on a new map in between doing stuff for Festung Europa. Hopefully I’ll be able to enter this map to the contest!
It is based on a real place called Millerovo which is 400km to the west of Stalingrad. I found some great material on the internet, namely an aerial photography of the city and so I decided to recreate it.
Here is the aerial picture I used with the objectives layered on it.
Here are the first two screenshots:
I recently joined the Jackboot Games folks to work on the spiritual sucessor of Darkest Hour. Our goal is to create a WW2 FPS focused on realism and the western front, particularly the commonwealth sector of Normandy. I’ll be working on the game code along a few other talented guys.
The game will be called Festung Europa and we already released a teaser site with a few pictures of our work.
I recooked Provkhoy to be compatible with the latest changes to the game.
Also tweaked some minor things like the skydome and the lighting.
I’m releasing version beta 2 of my map. I’ve done some work on it following what people reported to me.
Here is a change log of most changes for beta 2 :
So I’m finally ready to release the first beta for Provkhoy, I hope you guys will enjoy it!
There are still things to test and probably change like spawn points and cover. Most buildings are still pretty empty but I’d like to be sure of the layout before starting to add detail.
The map supports bots and it should work but there are still some stubborn ones that keep getting stuck I’ll have to look into it.
Cover nodes have been set-up in most places but not everywhere yet.
I’ll also have to work on the minimap, I’m having a hard time making it look not stretched.
Feel free to post here any suggestions or critics you might have. This is a work in progress and I’d like to improve it so every comments help. I still have a lot of stuff to learn about the SDK.
Here are the current settings of the map: